Feral: RPG coming to Kickstarter soon. Get notified on launch.
Feral: Role-Playing Game
Feral: RPG is a dark fantasy tabletop role-playing game set during the Canadian fur trade, where werewolves and other myths are not stories told by the fire but living forces that shape the land.
The Feral: RPG world and gameplay draw from Indigenous lore, Old World folklore, and religious belief systems carried across the Atlantic, colliding in a brutal frontier defined by survival and transformation. Spirits walk the forests. Curses pass through bloodlines. Oaths carry real power. And the land itself remembers what has been taken from it.
Based on the successfully Kickstarted Feral comic series, this tabletop role-playing game expands the universe into a fully playable setting, bringing classic TTRPG gameplay into a myth-charged world where belief, land, and blood exact a price.
A Grimdark frontier like no other…
Feral: RPG blends historical horror with grimdark fantasy in a setting rarely explored in tabletop role-playing.
Colonial North America becomes a pressure point where no single belief system is dominant. All are unstable. All demand something in return.
The result is a setting where magic is not solely learned from spellbooks but inherited, bargained for, sworn, remembered, or endured.
This is grimdark fantasy rooted in history and consequences rather than spectacle
Feral: The World
This is not a realm of heroic fantasy. Like the history it’s built around, this world is one of hunger, cold, isolation, and belief… Where the price of a werewolf pelt can make someone rich, but obtaining it is more likely to make them dead.
Trading posts cling to frozen rivers. Forests stretch for weeks in every direction. Spirits walk openly. Curses pass through bloodlines. Faith carries power, but also consequences.
Feral: Classes
Characters in Feral are survivors first, where power and experience come at a cost, and no role is safe from corruption or consequence.
Playable paths include (but are not limited to):
Houndsman
Relentless trackers bound to beasts, blood, and scent.
Shaman
Spirit walkers who bargain with forces older than the trade routes.
Trapper
Masters of survival. Shaped by the realities of their environment, they can turn the wilderness itself into a weapon.
Voyageur
Hardened river runners and traders, built for endurance, navigation, and survival along the trade routes.
Scout
Eyes and ears of the frontier, living between wilderness and civilization.
Druid
Land-bound guardians shaped by season, animal, and the natural world.
Masonic Knight Templar
Oath-bound warriors wielding faith, steel, and doctrine in a hostile land.
Feral-born
Those born between worlds, carrying the blood of beasts, spirits, or fae. They’re never fully human, nor truly free of the powers that made them.
Each path is grounded in and shaped by the setting rather than abstract fantasy tropes.
Feral: Monsters
The creatures of Feral are born out of myth and legend, shaped by generations of belief and culture, while also reflecting the fear and trauma inflicted on the land by colonial expansion.
Werewolves
Born of violence, blood curse, and hunger.
Skadegamutc
A ghost witch that feeds on fear.
Wendigo
Hunger incarnate, born when starvation and taboo strip away what makes someone human.
Wechuge
Corrupted power made flesh, born when forbidden magic strips away what makes someone human.
Gookooko’oo Ikwe
The Owl Woman… a liminal harbinger of death, appearing before betrayal, massacre, or inevitable ruin.
Many monsters are victims. Some are warnings. All leave scars.
Why Feral: RPG is different
The Feral: RPG isn’t just another fantasy setting with a dark coat of paint.
Instead, it’s…
Built on Shadowdark mechanics for tension, speed, and lethality
Rooted in Canadian history and folklore
Focused on consequence over power fantasy
Designed for exploration, survival, and moral choice
Based on a successfully Kickstarted comic universe
It’s a table-top RPG that leans into myth and legend, while aligning with classic grimdark fantasy play.
From the page to the tabletop
Based on the Feral comic series, Feral: RPG expands the universe into a fully playable setting, inviting players to step into the frozen forests, contested trade routes, and blood-soaked myths of the Feral frontier.
Whether you are a Shadowdark veteran or new to grimdark tabletop play, Feral offers a campaign setting fraught with danger and adventure, along with new classes and monsters that are unlike anything else you’ve experienced in the TTRPG space.
Follow the adventures in comic and graphic novel format: BUY BOOKS
