Feral: THE Role-Playing Game
Feral: Historical Fantasy RPG is designed for traditional tabletop play, set during the North American fur trade during the 18th century, where werewolves and myth shape a brutal frontier. Yes. You read that right. Werewolves during the fur trade. The game, and the world, are rooted in old-school principles: dangerous exploration, meaningful choices, and a setting that doesn't care if you survive.
Welcome to traditional gameplay designed for use with Troll Lord Games' Siege engine, Shadowdark RPG, D&D 5E/5.5, and maybe (read: most likely) more...
Feral draws from Indigenous lore, Old World myths, and religious belief systems carried across the Atlantic, colliding in a brutal frontier defined by survival and transformation. Spirits walk the forests. Curses pass through bloodlines. Oaths carry real power. And the land itself remembers what has been taken from it.
Based on the successfully Kickstarted Feral comic series, this tabletop role-playing game expands the universe into a fully playable setting, bringing classic TTRPG gameplay into a myth-charged world where belief, land, and blood exact a price.
Feral: RPG blends historical horror with dark fantasy in a setting rarely explored in tabletop role-playing.
Colonial North America becomes a pressure point where no single belief system is dominant. All are unstable. All demand something in return.
The result is a setting where magic is not solely learned from spellbooks but inherited, bargained for, sworn, remembered, or endured.
This is grimdark fantasy rooted in history and consequences rather than spectacle.
Feral: The World
This is not a realm of heroic fantasy. Like the history it’s built around, this world is one of hunger, cold, isolation, and belief… Where the price of a werewolf pelt can make someone rich, but obtaining it is more likely to make them dead.
Trading posts cling to frozen rivers. Forests stretch for weeks in every direction. Spirits walk openly. Curses pass through bloodlines. Faith carries power, but also consequences.
The Chronicle Keeper’s Guide
Built to be system agnostic (with separate handbooks making it playable with specific systems. More on that below!), it introduces the world of Feral and presents more than 20 monsters, spirits and other beings drawn from myth, each adapted for play from the cultures and belief systems meeting across colonial North America.
The guide also includes campaign, chronicle and adventure outlines, five character classes (maybe more, depending on stretch goals!) and archetype histories, story hooks, setting lore and everything a Chronicle Keeper needs to guide, teach, coax, misdirect and entice adventurers.
The 200+ page Chronicle Keeper's Guide will have a full-colour cover, a special edition cover, and a black and white interior on sepia-toned paper. The interior will be uncoated paper perfect for making notes.
Player’s Handbook
Companion player handbooks (three out of the gate) will make Feral playable with systems including Troll Lord Games’ Siege engine, Dungeons & Dragons 5E/5.5 and Shadowdark RPG, allowing groups to enter the world using the rules they already know.
For the purposes of this campaign, backers will choose which Feral Player's Handbook they want to accompany their Chronicle Keeper's Guide.
The Player's Handbook will be 40+ pages and slightly smaller than the core rulebook for portability and ease of use.
Specs: 5.83″ x 8.27″
Both physical and digital offers are available, and backers can mix and match where desired, i.e. physical Chronicle Keeper's Guide + physical Player's Handbook, or physical Chronicle Keeper's Guide + digital Player's Handbook, etc.
Feral: The World
This is not a realm of heroic fantasy. Like the history it’s built around, this world is one of hunger, cold, isolation, and belief… Where the price of a werewolf pelt can make someone rich, but obtaining it is more likely to make them dead.
Trading posts cling to frozen rivers. Forests stretch for weeks in every direction. Spirits walk openly. Curses pass through bloodlines. Faith carries power, but also consequences.
Why Feral is Different
Feral: Historical Fantasy RPG isn't just another fantasy setting with a dark coat of paint.
Instead, it's...
Built around old-school gameplay principles that emphasize tension, speed, and lethality.
Rooted in Canadian history, folklore, and the harsh realities of the colonial frontier.
Focused on consequences rather than traditional power fantasy.
Designed for exploration, survival, and difficult moral choices.
Based on a successfully Kickstarted comic universe created by independent storytellers Mike Connell and Kevin Manklow.
Developed with the expertise and support of Troll Lord Games, alongside Feral co-creator and RPG designer Frank Avila, a member of the Troll Lord Games team.
The result? A tabletop RPG that brings myth and legend to life through the tension, danger, and unpredictability of classic grimdark fantasy.
From the page to the tabletop
Based on the Feral comic series, Feral: Historical Fantasy RPG expands the universe into a fully playable setting, inviting players to step into the frozen forests, contested trade routes, and blood-soaked myths of the Feral frontier.
For Chronicle Keepers: Your world. Their consequences.
Feral gives Chronicle Keepers more than a setting. It provides the tools to create adventures where the wilderness is unpredictable, the supernatural is never far away, and every decision can change the course of a story.
Build your own frontier: Shape settlements, trade routes, wilderness encounters, and conflicts between competing factions.
Make the wilderness dangerous: Use The Mark to transform ordinary creatures into escalating supernatural threats, culminating in legendary Apex encounters.
Make choices matter: The Corruption Meter tracks the pull between FERAL and CROWN, allowing characters' decisions to influence their identities, relationships, and the consequences they face.
Create more than combat encounters: Build adventures around exploration, investigation, survival, negotiation, and the uneasy relationship between civilization and the unknown.
Play your way: Bring Feral to your table using Troll Lord Games' Siege Engine, D&D 5E/5.5, or Shadowdark, with dedicated Player's Handbooks designed for use with each system.
Whether you're leading an expedition into uncharted wilderness, uncovering the secrets of an abandoned settlement, or confronting a creature that should not exist, Feral gives you the setting and inspiration to make every journey your own.
The world is yours to shape. The consequences belong to your players.
Our Creative Code: Zero AI art
As a three-person creative team, a project like this is a labour of love. It's fueled by creativity, excitement and, ultimately, integrity. Most importantly, it is a human-led, handcrafted endeavour led by indie creators, so we feel it's important to note that it contains zero AI art/imagery.
